Revision history of "UsingVector4fForVector3fOperations"

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  • (cur | prev) 13:01, 12 March 2009Rpg (Talk | contribs). . (545 bytes) (+545). . (New page: In many cases, one needs to use the Vector3f class (in 3D codes, for instance). However, since it is not a multiple of 16 bytes, you do not get the benefit of vectorization. However, in ce...)