A faster complement to: u1 = ... u2 = u1.unitOrthogonal(); u3 = u1.cross(u2); following this paper: http://jcgt.org/published/0006/01/01/
Sure, why not. Any suggestion for naming that function? And should it be a free function or a static member of some class? And is there an algorithm to efficiently calculate a corresponding Quaternion as well? Somewhat related is Bug 17 (creation of a lookAt transformation) -- at least I would look for both functions in the same module.
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